UX/UI Designer
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UX - RCO

River City Outpost

The App

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School Project - River City Outpost

Fall 2017  |  Duration: 2 months

Introduction:

My group partnered up with a local grocer: River City Outpost. They provide a CSA (community supported agriculture) service called "The Snack Sack." It is a subscription service where customers pick up a sack of food weekly that contains locally grown produce. This app was designed to let the customers understand the different produce in each weekly Snack Sack and provide recipes.

Challenge:

The group was challenged with clients who were less than eager with the idea of us speaking directly to their customers. We had to be clever in our approach. 

Key Takeaways:

  • Goals - Teach, clarify, connect

  • Designed a drop-down list to teach about each week's produce

  • Provided recipes with listed ingredients not featured in the sack

  • Allow user's to connect through a community forum

 

PROJECT NAVIGATION

Research   |   Development   |   Ideation    |   Refinement 


Research

Research

Client interviews, end-user research, walk-a-mile immersion, experience mapping.

 
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Client InTerviews

Our client interviews made it clear that the primary concerns of our clients are the emotion of the business, building community, and educating. The business goals were actually much lower on the list compared to their ideas of bringing people together around food.

 
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end-user outreach

Our client was unique by not allowing us to speak directly to the customers. We took a "Before I Die" approach to connect with them. We set up a large paper up in the shop to allow customers to tell us why they like the “Snack Sack” service

Take-Aways:

  • This provided insight to create our personas later on

  • This went on to shape our goals and project focus

 
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walk-a-mile

Upon purchasing a 4 week subscription to the Snack Sack, each week a team member got to experience first-hand the pros/cons. We gathered weekly to document and analyze the findings.

Take Aways:

Needs to provide recipes, advice on how to prepare produce, and limit food waste

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Development

Development

Experience maps, User personas, Features brainstorm, The hook framework, Goal defining

 
My group working on "The Hook" framework. (I am on the far left)

My group working on "The Hook" framework. (I am on the far left)

 
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Experience mapping

After the Walk-a-Mile we drew up experience maps to show each person's pains/gains. We documented the whole process of picking up the sack at the store up until the food is made. Many of us felt anxious that prior to pickup there were ingredients that were needed additionally to make the recipes that the store emailed. Our main concerns are listed below.

Take Aways:

Recipes should be given prior to pickup and explicitly state which ingredients are additionally needed. 

There should be advice on how to prepare produce and a way to limit food waste.

 

User flow 

I created a user flow chart for my group to use to organize the steps from the very beginning stages.

(Please click the image to the left to enlarge it)

 

 

User personas

Shawn who is a representation of our client values the emotional value of his business and wants to make a positive impact on the community. His goals are to further build this sense of community. 

Alice, a representation of the end user, loves to learn about new foods and wants to support a local business while managing her environmental impact. 

Take Aways:

These personas influence the design through-out the rest of the project by inspiring goals.

 

freatures brainstorm

The group took to the white board to brainstorm every possible feature our personas would want. We then connected the and color coded them based larger categories. The larger categories are listed below.

Red: Recipes 

Blue: Community based features.

Green: Learning 

 

The hook framework

We did an exercise to get us thinking about ways to keep the user coming back to the app. After this we figured out the solution easy. Our app would be used to notify the customer that the sack is ready for pickup. 

 

 

Goal defining

1. To provide detailed information about the food in the snack sack

2. Have recipes that make note of which ingredients were not included in the sack

3. To allow community interaction

4. To reduce food waste

 

story boarding

I created an illustration to show when the client and end user would be using this app. This helped me keep the story clear. The client might use it to update recipes, take a photo of this week's sack, and notify the end-user.

The end user might use the app to learn about foods in the sack, chat with the other members, ask questions, while cooking, or while grocery shopping.


Ideation

Ideation

This is where the group diverged and created their own unique solutions.

I started with a mood board activity to ideate stylistic decisions

I started with a mood board activity to ideate stylistic decisions

 

Style guide

From the mood board I extracted colors based on the theme sustainable modern which is a blend of both personas. I pulled inspiration and determined fonts. This was a very fun part of the process.

Take Aways:

This style guide will later help make prototyping easier.

 

wireframes

This was a very broad exercise to get thoughts out on paper. I was playing with the idea of people able to see other users in the neighborhood or having recipes filter based on categories. These ideas were too far out of the focus for this project and would later be eliminated.

Take Aways:

I liked the idea of having card style recipes. This idea carried out through the whole project. From this point I knew generally what pages were needed.

 

sitemap

I wanted very little focus to be on the profile. The user should be able to get the information quickly and easily. This was the first sitemap which I later refined to better reflect the goals I established earlier. I wasn't aware until user testing that this wasn't the best.

Take Aways:

Too much focus was put on community interaction. The ultimate focus should be on the contents of the sack. 

 

low to medium fidelity wireframes

I used Axure to design medium fidelity wireframes because I needed to see more details to determine how successful this idea would be. I loved the lower navigation because it is a easy reach for the thumb while holding a phone.


Refinement

Refinement

After user testing I knew I needed to narrow my design to solve key problems. 

 

high fidelity prototype

I wanted to test two types of navigation. The wireframes show a one page scroll navigation using drop downs based on each week of the sack. To get to additional items you must scroll past the list of produce in that sack.

 

 
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user testing

I used Axure to create a working prototype. One user misinterpreted the phrase I used to describe an area of the app designed to cut down on food waste. Another user pointed out that my app was too text heavy and needed more imagery. The majority of users preferred the bottom navigation to the one page scroll.

Take Aways:

I found that my user's were distracted by the range of options. 

 

goal oriented problem/solution map

At this point in the project I knew my personas like I know a good friend. From testing and refining I knew I needed to refocus the project around key problems. I designed this map to keep me on track.

 

 

final design

I combined the two ideas I tested and have both a scroll page per week but also a bottom navigation. Between each week the bottom nav will have unique information. From left to right the navigation is: list of produce, recipes, question forum, and food swap. Upon clicking the name of each produce more information will drop down to teach the user about it. 

The recipes link to outside websites and explicitly shows what additional ingredients are needed. The question forum is designed for community members to ask how to use the produce and get to know each other. The food swap shows what items were left at the store by other members of The Snack Sack because they won't use an item for various reasons like allergies or diet. 

The demo in the next section was coded in HTML/CSS using Bootstrap for layout, SASS for styling, and JQuery for features like the dropdown and the cards in the recipe section.

Take Aways:

The most challenging part of this project was learning to work with the client to get the research needed. The most fun part was coding and styling! 


 

Project Take-Aways

  •  I learned a lot about client-designer relationships. They can make or break a project so in order to not "break" you must brainstorm quickly to create solutions to the challenges.

  • I practiced my code. The demo is fully coded and uploaded to Bitballoon. I used Bootstrap for most of the layout. I used JQuery to create the drop-down lists and I used LOTS of HTML5 and CSS.

  • I love coding and this really helped me learn all about layouts which helped me advance my graphic design skills. I taught myself graphic design years ago so this really hammered in the concept of rows and columns which improved my organizational graphics skills.